StarCraft enhanced on its predecessor Warcraft II, which featured two quite similar playable factions, by introducing asymmetry among the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered inside the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://trevor5mha4.pages10.com/5-simple-statements-about-starcraft-explained-65462841